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Lecture 2, Thu 04/05
STL, Vectors
Standard Template Library
It’s really rare if a programming language provides all of the necessary tools to accomplish a task “out of the box”
- Programmers usually use provided building blocks to create something specific to fit their needs
- Programmers are also able to build additional building blocks to build upon as well
These libraries usually come standard with the language
- You don’t have to download separate components
- The libraries should be cross-platform compatible (you shouldn’t have to code differently based on running it with Windows, Mac, or Linux)
Implementing and maintaining libraries come with a cost
- Python has a dedicated organization called the Python Software Foundation
- Java was developed and maintained by Sun Microsystems, which has been bought by Oracle
- C++ isn’t “owned” by anyone really
Since C++ isn’t a product of a large organization, and is kinda organized like opensource
- http://isocpp.org/, http://www.open-std.org/
- Individual c++ compilers are then implemented based on the specifications
- g++ / clang++ for UNIX
- Visual Studio for Microsoft
- … there isn’t any guarantee that these behave EXACTLY the same, but do for the most part based on the specifications
- In this class, we’ll assume we’re using the C++11 specification unless stated otherwise.
Standard Libarary Containers
There are many implementations of containers.
- Containers are data abstractions where you can store a sequence of elements. … and iterators…
- Iterators are a common part of these containers, which allow you to “iterate” through the components
- Depending on the container, you can even read / write from / to these elements
std::Vector
- A vector is a sequence of objects that are conceptually stored one after the other
- Vectors are implemented with templates, so you can store one kind of object type in the vector container
# Makefile
CXX=g++
main: main.o
${CXX} -o main -std=C++11 main.o
clean:
rm -f *.o main
------------
// main.cpp
#include<vector>
using namespace std;
int main() {
vector<int> v; // a vector containing int elements
return 0;
}
Under-the-hood, vectors are implemented using arrays and behave similar to arrays.
- Vectors can be indexed starting from 0 to size – 1 Yet they’re different than arrays…
- Vectors are dynamically-resizable
- Vectors have a size associated with it. *Arrays do not know their size and the programmer must be aware of it.
Adding to a vector example
// main.cp
#include<vector>
using namespace std;
template <class T>
void printVector(vector<T> &v) {
for (int i = 0; i < v.size(); i++) {
cout << "v[" << i << "] = " << v[i] << endl;
// range-based for loop example
// int index = 0;
// for (int i : v) {
// cout << "v[" << index << "] = " << i << endl;
// }
}
}
int main() {
vector<int> v;
for (int i = 0; i < 5; i++) // it could be any reasonable size…
v.push_back(i);
printVector(v);
return 0;
}
- Like arrays, if you index a vector element that is out of range, you will probably get junk data or make your program crash.
- You can also use the .at() function to access an element.
- Unlike [ ], if .at() references an element that the vector doesn’t contain, an exception is thrown (more on exceptions later).
Example
cout << v.at(4) << endl;
cout << v.at(5) << endl; // EXCEPTION THROWN
cout << v1[5] << endl; // JUNK
Other supported operations are:
- front() – returns the first element
- back() – returns the last element
- pop_back() – delete the last element
cout << “v.front() = “ << v.front() << endl; cout << “v.back() = “ << v.back() << endl; v.pop_back(); printVector(v);
Vector Initialization
push_back()
is one way to create elements in a vector. Though it’s not the only way
- You can declare a vector with a size initially
- You can also initialize a vector with a size and default values.
Example:
vector<int> v1(100); // initializes vector with 100 elements.
vector<int> v2(100, 1); //initializes vector with 100 elements = 1
Example creating a vector on the heap with a pointer reference to the vector contents on the heap
vector<int>* v = new vector<int>(10,1); // vector with 10 elements = 1
cout << v->size() << endl;
printVector(*v);
Iterators
- An iterator is an abstraction for a position in a collection of objects.
- Container classes in the C++ standard library support iterators.
- It’s common to think of an iterator as a pointer to an element’s position
- Though technically it’s not a pointer, but most likely uses a pointer in its implementation.
- Even though iterators are supported between different types of containers, an iterator can only be used with its own container type.
Example
vector<string> v2;
v2.push_back(“Hello.”);
v2.push_back(“My”);
v2.push_back(“name”);
v2.push_back(“is”);
v2.push_back(“Batman”);
for (vector<string>::iterator i = v2.begin(); i < v2.end(); i++) {
cout << *i << “ “; // string value
cout << i->size() << endl; // prints the size of the strings
}
In the above example, we’ve seen vector functions that deal specifically with iterators.
- begin() – returns an iterator that points to the first element
- end() – returns an iterator that points to the last element
- ++ increments the iterator to the next element
- < compares positions of the iterator
*
dereferences an iterator to get the object
Example (Showing different ways to index elements using iterators):
vector<string>::iterator i = v2.begin();
cout << v2[4] << endl; // Batman
cout << i[4] << endl; // Batman
cout << *(i + 4) << endl; // Batman
In order to erase items in the vector, there is an erase
method that requires iterators to do this
Example of erasing elements
// Removing 2nd index of the vector
// v2.erase(v2.begin() + 2); // remove "name"
// printVector(v2);
// Removing 1st and 2nd index - [1,3)
v2.erase(v2.begin() + 1, v2.begin() + 3);
printVector(v2);